Mining and Trading behavior

I’m bringing life to my solar system. I have the first version of mining and trading behavior implemented. There’s still a lot of work ahead.

Solar System editor

I am putting together a Solar System editor. It’s fascinating to see how a simple implementation of gravitational forces can create interesting effects, like a planet stealing a planetary belt from another planet.
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Flee Behavior - Hiding behind Debris

Implementing flee behavior is both tricky and funny, especially when ships have identical parameters. I now have a basic version of ships hiding behind debris. Also, thanks to physics, the impact from a bullet can accelerate you beyond your maximum speed, making escape easier.

Debris disintegration in atmosphere

I finally improved the effect of debris burning up in the atmosphere! Getting debris to disintegrate properly in Box2D was quite a challenge.

New Ship model

The time has come — I improved the basic ship model. I definitely need to create an editor for this, so I don’t have to manually calculate polygons for Box2D.