Debris disintegration in atmosphere

I finally improved the effect of debris burning up in the atmosphere! Getting debris to disintegrate properly in Box2D was quite a challenge.

New Ship model

New Ship model
The time has come — I improved the basic ship model. I definitely need to create an editor for this, so I don’t have to manually calculate polygons for Box2D.

Mining and Flock avoidance

I am improving the AI responsible for mining. Ships now leverage Flow Field, which help them maintain the correct distance from debris and provide obstacle avoidance from other objects.